
Mines & Caverns
By Jsp25

15/05/19 - Version 5.2
- Added Sanit
- Zenarbael has been expanded

27/04/19 - Version 5.1
- Pinsun has been expanded

03/04/19 - Version 5.0
- Added Ilanipu Grotto
- Removed Hircine's Claw quest in Sennananit

22/03/19 - Version 4.9
- Added Yesamsi

03/03/19 - Version 4.8
- Added Mul/Masseranit (They have been merged)
- Added Odirnamat
- Added Nallit
- Removed the collision of a fence static in Dunirai Caverns and Lava Grotto
- Map marker revision; fixed positions/ added them where needed

11/02/19 - Version 4.7
- Added Aharnabi

09/02/19 - Version 4.6
- Added Vassamsi Grotto
- Removed Mul, Aharnabi, Kudanat and Mamaea
- Replaced my old lava fall models with Articus' ones
- Replaced some statics in Dissapla Mine for compatibitily with "Vurt's Grazelands Trees II"
- Restored a npc to Hinnabi for compatibility with "Magical Trinkets of Tamriel Volume 4"

28/11/18 - Version 4.5
- Added Subdun
- Added Ashir-Dan
- Punabi has been expanded
- Removed Salmantu and previous changes in Punabi
- Replaced my old day/night square models with Articus' animated ones

28/11/18 - Version 4.4
- Added Pinsun

22/10/18 - Version 4.3
- Added Assumanu
- Fixed a bug in which a script couldn't find a referenced object
- Minor changes in Mamaea for compatibility with "Mamaea Awakened"

15/10/18 - Version 4.2
- Added Sanabi

18/09/18 - Version 4.1
- Added detail in Ansi and Dun-Ahhe
- Removed changes to vanilla npcs
- Removed Andrethi and Seran Ancestral Tombs

09/09/18 - Version 4.0
- Zalkin Grotto has been expanded
- Removed a grass resource
- Eluba-addon interior doesn't behave like an exterior anymore
- Fixes/changes in Shurinbaal, Ansi, Nund, Zenarbael, Eluba-addon

01/08/18 - Version 3.9
- Added Zaintirari
- Added Zenarbael

16/07/18 - Version 3.8
- Added Yasamsi
- Removed a few resources; pirate's outfits and sabres
- Removed clutter, reduced the size/ removed several plants; 
  Punammu, Manammu, Milk, Abanabi, Aharnabi, Abernanit, Addamasartus, 
  Ansi, Zainsipilu, Halit mine, Elith-pal mine

20/05/18 - Version 3.7
- Added Rissun

13/05/18 - Version 3.6
- Eluba-Addon Grotto has been expanded
- Added Odibaal
- Replaced some unique containers for compatibility with Graphic Herbalism
- Replaced the unique dwemer oil in Minabi for a vanilla spoiled dwemer oil

17/03/18 - Version 3.5
- Added Hassour
- Modified value and damage of Hircine's Claw
- Minor fixes in Sennananit

14/03/18 - Version 3.4
- Added Sennananit
- Minabi has been expanded
- Minor fixes in "Minabi, Bandit's Lair" and Ainat
- Added sounds to door items; climbing ropes and shack steps
- Replaced the sound of the underwater door items of Shurinbaal
- Lightning changes in Abaelun Mine

16/02/18 - Version 3.3
- Added Aharunartus
- Removed Ahinipalit and Mat
- Removed unused resources
- Replaced a unique static in "Archnalteg, Outpost" that may screw Nchuleftingth Expedition quest (wall may not move)

15/01/18 - Version 3.2
- Added Dun-Ahhe

12/01/18 - Version 3.1
- Added Missamsi

19/12/17 - Version 3.0
- Added Nissintu

14/12/17 - Version 2.9
- Added some dungeons from "Caverns Overhaul"; Nammu, Nund, Mat
- Added missing textures of Lougian's light rays
- Removed the dwemer dungeons from the main file for compatibility with Dwemer Rebirth Project
- Cleaned the mod of unnecessary resources/references

07/12/17 - Version 2.8
- Replaced the previously used steam rays by Lougian's light rays
- Added some dungeons from "Caverns Overhaul"; Ahinipalit, Kudanat

06/11/17 - Version 2.7
- Added Hinnabi

19/10/17 - Version 2.6
- Added some dungeons from "Detailed Dungeons"; Mannammu, Ashurnibibi. Maelkashishi
- Removed Ulummusa
- Minor fixes in Aharnabi
- Several path grid fixes/improvements

12/10/17 - Version 2.5
- Added Abinabi
- Added Tin-Ahhe
- Fixed path grid of Arkngthunch-Sturdumz
- Added a path grid in Akimaes Grotto
- Minor aesthetical changes in Ansi and Addamasartus

21/09/17 - Version 2.4
- Added some dungeons from "Detailed Dungeons"; Ansi, Aleft
- Scripted some torches in Milk and Zainsipilu
- Replaced some tree/root statics so they display as intended with Morrowind Rebirth
- Removed an unused texture from the mod

29/08/17 - Version 2.3
- Added several dungeons from "MW Detailed Dungeons"; Milk, Punammu, Salmantu, Ulummusa, Mul

29/07/17 - Version 2.2
- Added several dungeons from "MW Detailed Dungeons"; Addamasartus, Ashalmawia, Ald Sotha,
  Abernanit, Aharnabi, Mamaea, Punabi, Zainsipilu, Abanabi
- The lightning of the interior light rays of these dungeons will change to night at 18:00 and
  change again to day light at 6:00. Some torches will get lit/unlit at the same hours.

13/07/17 - Version 2.1
- Added Sudanit Mine
- Removed clutter from Beshara
- Bthuand; killing cliff racers doesn't alert guards in areas where they're not present

04/07/17 - Version 2.0
- Added Beshara
- Minor static fixes in Andrethi, Elith-Pal and Foundation of Darkness
- Added a missing script in the crevice to "Shurinbaal, Smuggler's Hideout"
- The vanilla trees/ roots used in Dissapla and Vveb will display now as intended with Morrowind Rebirth and mesh replacers
- Removed some unnecessari references

14/06/17 - Version 1.9
- Added Elith-Pal Mine

11/06/17 - Version 1.8
- Added Dunirai Caverns
- Added Akimaes Grotto

30/05/17 - Version 1.7
- Added Maran-Adon
- Lightning changes in the deepest levels of Abaelun
- Replaced the doors with the "door Vassir Didanat" script

28/05/17 - Version 1.6
- Added Abaelun Mine
- Added Seran Tomb

7/05/17 - Version 1.5
- Added Arkngthunch-Sturdumz

3/05/17 - Version 1.4
- Added Mallapi

2/05/17 - Version 1.3.1
- Minor fixes in Mausur Caverns

1/05/17 - Version 1.3
- Added Mausur Caverns

28/04/17 - Version 1.2
- Added Vassir-Didanat Mine

24/04/17 - Version 1.1
- Added Andrethi Ancestral Tomb
- Lowered the price of the sabers
- Removed some NPC's changes

18/04/17 - Version 1.0



	-	-	-



1) What does this mod do?

    This mod improves several vanilla dungeons aesthetically and/or expands them.
    No vanilla models are replaced. About exterior cells; except for a few exceptions (Shurinbaal, Beshara, Yesamsi, Zalkin, Vassamsi, Mul),
    nothing has been modified. They're marked as changed only because I had to move door markers.

    It features a day/night lightning sistem; the dungeons with cracked ceilings will have it's lightning changed at 18:00 (night) and at 6:00 (day).
    Some torches will lit/unlit at the same time.

    So far, it includes:


-Mines-
	- Halit Mine
	- Dissapla Mine
	- Massama Cave
	- Yanemus Mine
	- Yassu Mine
	- Abaelun Mine
	- Dunirai Caverns
	- Elith-Pal Mine
	- Vassir-Didanat Mine
	- Mausur Caverns
	- Sudanit Mine	(minor changes to "Ashlands, 0, 4")

-Caverns-

	- Mount Kand Cavern
	- Shurinbaal (minor changes to "Bitter Coast Region, -10, 2")
	- Mallapi
	- Maran-Adon
	- Beshara (minor changes to "Ascadian Isles, 6, -10")
	- Addamasartus
	- Abernanit
	- Punabi
	- Zainsipilu
	- Abanabi
	- Milk
	- Punammu
	- Ansi
	- Abinabi
	- Tin-Ahhe (minor changes to "Ashlands, 5, 12")
	- Mannammu
	- Hinnabi
	- Nammu
	- Nund
	- Nissintu
	- Missamsi
	- Dun-Ahhe
	- Aharunartus
	- Minabi
	- Sennananit
	- Ainat (only fixed a few issues)
	- Hassour
	- Odibaal
	- Rissun
	- Yasamsi (minor changes to "Bitter Coast Region, -6, -6" and "Rethan Manor, Berendas'House)
	- Zaintirari
	- Zenarbael
	- Sanabi
	- Assumanu
	- Pinsun
	- Subdun
	- Ashir-Dan
	- Aharnabi (minor changes to "Azura's Coast Region, 19, -8")
	- Masseranit (merged with Mul Grotto)
	- Nallit (minor changes to "Grazelands Region, 13, 7")
	- Odirnamat
	- Yesamsi (minor changes to "Ashlands, -5, 15")
	- Sanit

-Grottos-

	- Akimaes
	- Eluba-Addon
	- Zalkin (landscape changes to "Azura's Coast Region, 20, -4" and "Holamayan, 19,-4")
	- Vassamsi (minor changes to "Azura's Coast Region, 15, 8")
	- Mul (minor changes to "Azura's Coast Region, 11, -10/ 10, -10/ 10, -9)
	- Ilanipu

-Daedric Ruins-

	- Ashalmawia
	- Ald-Sotha
	- Ashurnibibi
	- Maelkashishi



2) Disclaimer

    I'm not responsible if this mod messes up your save game or something. It's always good to have a back up copy of it.
    Cleaned with TES3CMD and Enchanted Editor.



3) Compatibility

    It should be compatible with everything that doesn't edit the same interior cells.
    It is compatible with Morrowind Rebirth (minor conflict in Ashlands, -5, 15); load it before Mines&Caverns.
    It is compatible with Darknut's Greater Dwemer Ruins and Dwemer Rebirth Project.

    NOT compatible with...
    - Bloated Caves; some bloatspores are either clipped, floating, hidden inside a rock or outside the layout
      in Addamasartus, Dun-Ahe, Punammu and Vassamsi.
    - True Lights and Darkness; the new cells of M&C aren't affected by this mod.

    For more information about compatibility with other dungeon mods visit:
    https://github.com/Lucevar/mw-immersion-mods/blob/master/dungeons.md



4) Bugs

	None that I know of. Report them if there's any.



5) Credits

	-Resources-

	Stabbey_the_Clown - Coil of Rope
	Detrius2004  Flowing Lava Final
	Lougian  Light rays
	Lougian  Various resources
	Momo77  Momo's fishery resource for Morrowind
	Tamriel_Data  Broken crates and water barrel meshes
	London Rook  The Outlander Library
	Articus  Animated Sky
	Articus  Lavafall Improved
	Melchior Dahrk - Mud rocks resource
	Expedition to Mzelthuand - Chainlink wall resource
	Kogoruhn Expanded - Rocks/mtpeak/tall banner resources

	-Item mods-

	Archeopterix - Sword of Black Marsh
	DoubleBrewsky - Daedric Chainsaw
	Silaria  Sil's Pottery
	longears34  Complete ABC's for Barbarians
	Meej-Dar  Argonian Lore
	CryptsOfTheDead  Book of Disease

	-House/ Dungeon mods-

	artimis fowl the third - Caves of the Bitter Coast
	Alex Strada - Ashinarba
	Itachi62 - Hidden Dwemer Building
	Deathman101 - Aamstergash
	Mosrael - Archnalteg
	Kurith - Thieves' Cave
	alari - Pearl Cavern
	PCC aka Blockhead  Caldera Cave Spot
	LazyLoser - Clean Cliffside Cave
	alexmercer984 - Beshara Hideout
	Eldermaster28 - Detailed Dungeons
	SoulofChrysamere - Dungeon Expansion Pack
	VaguelySpecific - Sacartia
	Vihart - Balmora Cave Hideout
	Tequila - Hlaalu Underground
	Unknown - Sidhe Barrowhouse
	Unknown - Freebooter's Cave
	Aaron Dickey - Nehfaern Shrine
	ReneMiner - Schlammhhlen
	dagothagahnim - Secret Lair
	mike - Abandoned Smuggler Cave
	Scrooluse  Balmora Cave Mystery
	Xereau  The Deepest Chasm
	Athkarni  Tomb of Lord Athkarni
	Serg9408 - Dwemer House
	Darkelfguy  Bthidnzel
	TelShadow  Hermdoral Ruin
	iguar  Kamienny Las
	FW  Temple of Malcha

	(Original readmes included in the mod)
